<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>fluidkit Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Home</link><description>fluidkit Wiki Rss Description</description><item><title>New Comment on "Screenshots"</title><link>http://fluidkit.codeplex.com/wikipage?title=Screenshots&amp;ANCHOR#C25413</link><description>awesome&amp;#33;</description><author>NitinJS</author><pubDate>Tue, 30 Oct 2012 16:10:51 GMT</pubDate><guid isPermaLink="false">New Comment on "Screenshots" 20121030041051P</guid></item><item><title>New Comment on "Screenshots"</title><link>http://fluidkit.codeplex.com/wikipage?title=Screenshots&amp;ANCHOR#C20208</link><description>I downloaded the source, compiled it, works great&amp;#33; Thnx&amp;#33;</description><author>timothyparez</author><pubDate>Mon, 04 Jul 2011 21:58:31 GMT</pubDate><guid isPermaLink="false">New Comment on "Screenshots" 20110704095831P</guid></item><item><title>New Comment on "Screenshots"</title><link>http://fluidkit.codeplex.com/wikipage?title=Screenshots&amp;ANCHOR#C19477</link><description>what the point &amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#63;&amp;#10;this things doesnt have any download at all &amp;#33;</description><author>dinhero</author><pubDate>Sun, 01 May 2011 20:46:48 GMT</pubDate><guid isPermaLink="false">New Comment on "Screenshots" 20110501084648P</guid></item><item><title>New Comment on "Screenshots"</title><link>http://fluidkit.codeplex.com/wikipage?title=Screenshots&amp;ANCHOR#C19199</link><description>can we get a screenshot&amp;#40;s&amp;#41; of the ImageButton&amp;#63; thanks..</description><author>CaptCrunch</author><pubDate>Fri, 08 Apr 2011 01:45:16 GMT</pubDate><guid isPermaLink="false">New Comment on "Screenshots" 20110408014516A</guid></item><item><title>Updated Wiki: Home</title><link>http://fluidkit.codeplex.com/wikipage?version=28</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. &lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form and requires &lt;b&gt;.Net Framework 3.5 SP1&lt;/b&gt; or later. To build this project on your machine, you need to have &lt;b&gt;VS2010&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;ImageButton&lt;/li&gt;
&lt;li&gt;DragDropManager&lt;/li&gt;
&lt;li&gt;GlassWindow&lt;/li&gt;
&lt;li&gt;BalloonDecorator&lt;/li&gt;
&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;
&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;
&lt;li&gt;ElementFlow&lt;/li&gt;
&lt;li&gt;TransitionPresenter&lt;/li&gt;
&lt;li&gt;GenieAnimation&lt;/li&gt;
&lt;li&gt;WarpEffect using Pixel Shaders&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Simple 3D Engine&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;HalfCirclePanel&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://fluidkit.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Pixel in Gene News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/mV6pT0q0dGA/"&gt;The SpiderWebControl for Silverlight&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, April 23, 2010&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Over the last couple of days I was working on an internal demo and one of the controls I built for that was a SpiderWebControl. It is a Silverlight 4 custom control that allows you to draw a network graph. A quick run down of the features is given below:&lt;br /&gt;&lt;br /&gt;Adding, removing, renaming of nodes [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/Lg7tMb1tIYU/"&gt;Quick tip about changing SketchFlow’s startup page name (Silverlight)&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, January 31, 2010&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;When working in SketchFlow for SilverLight 3, the default file name of the test page is called “TestPage.html”. If this is not what you want, you can easily change it in the main SketchFlow project’s .csproj file. If you open up the &amp;#60;project-name&amp;#62;.csproj file, at around line 27, you should see a tag called &amp;#60;TestPageFileName&amp;#62;. [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/qXnIElQE22Y/"&gt;Chapter Excerpt in CODE magazine&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, January 27, 2010&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I received a mail from my publisher stating that one of the chapters from my book: WPF Control Development Unleashed, has been published as an article in the CODE magazine. Go have a look.&lt;br /&gt;Link to article&lt;br /&gt;&amp;#160; &lt;br /&gt;Hope the article piques your interest in reading rest of the book  &lt;br /&gt;Similar Posts:&lt;br /&gt;&lt;br /&gt;Source code for &amp;#8220;WPF Control [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/3K8fLCJz94k/"&gt;PyBinding now hosted on CodePlex&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Monday, January 11, 2010&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Almost a year back, I posted about an interesting project I was involved in, called PyBinding. PyBinding gives you an easy way to write IronPython snippets inside Xaml Bindings and completely do away with value converters.&lt;br /&gt; &lt;br /&gt;I am glad to announce that this project is finally online on CodePlex. Since the time I posted, it [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/T2oO1P6Wr_Q/"&gt;Sketching, painting and Figure drawing&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, January 09, 2010&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;On my recent vacation trip to India, I had some time to get back to my old hobby of sketching and painting. A hobby I forgot to pursue in 2009. In fact I missed it so much that the feel of getting back to pencil and paper was great. Photoshop and Illustrator can definitely [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/Q3C4rxgQBEk/"&gt;Bug fix in the sample on Virtualization in WPF Control Development Unleashed&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, November 19, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I recently received a mail from Marshall Price, one of the readers of my book WPF Control Development Unleashed, pointing at a bug in the sample from Chapter 8 (Virtualization). He had made some changes to the sample code in order to delete items from the StaggeredPanel. This caused a crash in the virtualized panel. [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/SFvwlvW8XXM/"&gt;WPF Control development Unleashed, now in F#&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, November 05, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Wondering what would it look like if you built WPF controls using F# ? If yes, head over to Matt’s blog where he has translated almost all of the examples in my book WPF Control Development Unleashed to F# ! He is even starting a CodePlex project to host the source code. Kudos to Matt [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/nosP59rmO7c/"&gt;A panel that scrolls about a half-circle&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, October 04, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This post is inspired by an interesting idea sent by Bo Stilling, one of the readers of my book. It combines the ideas discussed in Chapter 4 “Custom Panels” and Chapter 7 “IScrollInfo” to create a panel that lays out the items about a half-circle. When you scroll the panel, the items move about a [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/yX9v7abuE3g/"&gt;“WPF Control Development Unleashed” has been published&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, September 19, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;The book is finally out. Go get your copy and start building some advanced controls !&lt;br /&gt;&amp;#160; &lt;br /&gt;Happy WPF Control programming!&lt;br /&gt;&amp;#160;Amazon link&lt;br /&gt;Similar Posts:&lt;br /&gt;&lt;br /&gt;Details of my upcoming Book&lt;br /&gt;Source code for &amp;#8220;WPF Control Development Unleashed&amp;#8221;&lt;br /&gt;Quick update on the WPF Control Development Unleashed book&lt;br /&gt;Working on a Book !&lt;br /&gt;Standardizing the development of custom controls&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/0aEShwV7g7Q/"&gt;Creating a 3D logo from an image using Cinema 4D&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, September 12, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I have always enjoyed 3D modeling. The kind of tools you use and kind of thinking that is required is so different than my everyday job of writing code. That shift in mindset is quite challenging and also exciting. In fact, the only reason I keep coming back to 3D modeling is for this aspect: [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/pgtpSEpnOXA/"&gt;Source code for “WPF Control Development Unleashed”&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, September 02, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;The website for my upcoming book is finally online, which also means the Source code is available for download ! Without further ado, here is the link to the website:&lt;br /&gt; &lt;br /&gt;WPF Control Development Unleashed&lt;br /&gt;If you look under the “Downloads” tab, you will see the link to the zip containing the source.&lt;br /&gt;To make it easier for [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/odiZ-7pa1dA/"&gt;Source code of Simple 3D Engine, now part of FluidKit&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, July 29, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;After much prodding from friends and readers of this blog, I have decided to release the source of the little 3D engine I wrote a long time back (here and here). &lt;br /&gt; &lt;br /&gt;The source is part of the FluidKit project and located under the Controls/View3D folder, as shown below:&lt;br /&gt; &lt;br /&gt;You can run the FluidKit.Showcase project [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/bVgbD40BX8k/"&gt;A SilverLight TreeMap control&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Treemaps are space-filling visualizations of hierarchical data. Each node in the Treemap is represented as a rectangle, whose size depends on some attribute of the data. For example, if&amp;#160; I am representing the high-volume trades in a day, I could have a Treemap that shows different sized rectangles based on the volume of each trade. [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/6QyC8_F2UhM/"&gt;Using Attached Properties for view transitions, the ViewManager&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, April 15, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Attached Properties is a wonderful feature of WPF and I find myself using it in a variety of scenarios. The most recent one has to do with view-management and transitions. The app that I was building has many visual parts that can be swapped out and replaced with something else. Each part is actually a [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/n9Nujxazkj8/"&gt;A Design Pattern for communication between UI and ViewModel&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, April 09, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;In the app that I am working on right now, there is a particular design pattern that I am using to communicate back and forth with the server side data. The app itself is structured into three distinct pieces:&lt;br /&gt;&lt;br /&gt;A Service Model (SM), which is essentially a web-service with a bunch of data-contracts &lt;br /&gt;A View Model [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/Djr9310GFw8/"&gt;Setting up XDebug on NetBeans 6.5 PHP IDE&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, March 22, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Recently I was doing a bit of PHP development for my blog and playing around with the WordPress APIs. After spending some time deciding on the IDE to use, I hit upon NetBeans 6.5, which I think is an awesome tool for PHP development. It has fantastic auto-completion, syntax-highlighting, code-folding and refactoring support unlike no [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/J8b3qw-46v0/"&gt;Quick update on the WPF Control Development Unleashed book&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, March 18, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;As many of you know my co-author Kevin Hoffman and I have been quite busy finishing up a book on WPF control development. We have few more chapters to finish and then we will be content ready for tech review. The first half of the book is already done and we are going through the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/qYDO78qWZ-A/"&gt;I have started tweeting&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, March 04, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I have finally jumped on to Twitter and making sounds (tweets) on @pavanpodila. So follow me and I’ll follow you  &lt;br /&gt;&amp;#160;&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/7jIZjLc0184/"&gt;Animating graphs in WPF using Clipping masks&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, February 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Over the past couple of weeks I have been working on an application that displays a variety of graphs. One of the standard features we have is the load animation for a graph when the user sees it for the first time. For a line graph, this would mean that the graph animates from the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/9KeRQy6nEkM/"&gt;A fun After Effects CS4 composition&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, January 24, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Last night I was playing around with After Effects CS4 and made this video just for fun. Its nothing fancy, just some 3D shake and some particle effects. Unfortunately I did not save my project so I cannot post the *.aep file. I do have the rendered video, which you can see below. In the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Pixel in Gene News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Sat, 08 May 2010 18:42:39 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20100508064239P</guid></item><item><title>New Comment on "Screenshots"</title><link>http://fluidkit.codeplex.com/wikipage?title=Screenshots&amp;ANCHOR#C14743</link><description>Very fine &amp;#33; By the way, when the next &amp;#40;first&amp;#41; release &amp;#63;</description><author>okilele</author><pubDate>Fri, 29 Jan 2010 07:56:36 GMT</pubDate><guid isPermaLink="false">New Comment on "Screenshots" 20100129075636A</guid></item><item><title>Updated Wiki: Home</title><link>http://fluidkit.codeplex.com/Wiki/View.aspx?title=Home&amp;version=27</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. &lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form and requires &lt;b&gt;.Net Framework 3.5 SP1&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;ImageButton&lt;/li&gt;
&lt;li&gt;DragDropManager&lt;/li&gt;
&lt;li&gt;GlassWindow&lt;/li&gt;
&lt;li&gt;BalloonDecorator&lt;/li&gt;
&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;
&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;
&lt;li&gt;ElementFlow&lt;/li&gt;
&lt;li&gt;TransitionPresenter&lt;/li&gt;
&lt;li&gt;GenieAnimation&lt;/li&gt;
&lt;li&gt;WarpEffect using Pixel Shaders&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Simple 3D Engine&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;HalfCirclePanel&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://fluidkit.codeplex.com/Wiki/View.aspx?title=Screenshots"&gt;Screenshots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Pixel in Gene News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/nosP59rmO7c/"&gt;A panel that scrolls about a half-circle&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, October 04, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This post is inspired by an interesting idea sent by Bo Stilling, one of the readers of my book. It combines the ideas discussed in Chapter 4 “Custom Panels” and Chapter 7 “IScrollInfo” to create a panel that lays out the items about a half-circle. When you scroll the panel, the items move about a [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/yX9v7abuE3g/"&gt;“WPF Control Development Unleashed” has been published&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, September 19, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;The book is finally out. Go get your copy and start building some advanced controls !&lt;br /&gt;&amp;#160; &lt;br /&gt;Happy WPF Control programming!&lt;br /&gt;&amp;#160;Amazon link&lt;br /&gt;Similar Posts:&lt;br /&gt;&lt;br /&gt;Details of my upcoming Book&lt;br /&gt;Source code for &amp;#8220;WPF Control Development Unleashed&amp;#8221;&lt;br /&gt;Quick update on the WPF Control Development Unleashed book&lt;br /&gt;Working on a Book !&lt;br /&gt;Standardizing the development of custom controls&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/0aEShwV7g7Q/"&gt;Creating a 3D logo from an image using Cinema 4D&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, September 12, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I have always enjoyed 3D modeling. The kind of tools you use and kind of thinking that is required is so different than my everyday job of writing code. That shift in mindset is quite challenging and also exciting. In fact, the only reason I keep coming back to 3D modeling is for this aspect: [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/pgtpSEpnOXA/"&gt;Source code for “WPF Control Development Unleashed”&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, September 02, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;The website for my upcoming book is finally online, which also means the Source code is available for download ! Without further ado, here is the link to the website:&lt;br /&gt; &lt;br /&gt;WPF Control Development Unleashed&lt;br /&gt;If you look under the “Downloads” tab, you will see the link to the zip containing the source.&lt;br /&gt;To make it easier for [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/odiZ-7pa1dA/"&gt;Source code of Simple 3D Engine, now part of FluidKit&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, July 29, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;After much prodding from friends and readers of this blog, I have decided to release the source of the little 3D engine I wrote a long time back (here and here). &lt;br /&gt; &lt;br /&gt;The source is part of the FluidKit project and located under the Controls/View3D folder, as shown below:&lt;br /&gt; &lt;br /&gt;You can run the FluidKit.Showcase project [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/bVgbD40BX8k/"&gt;A SilverLight TreeMap control&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Treemaps are space-filling visualizations of hierarchical data. Each node in the Treemap is represented as a rectangle, whose size depends on some attribute of the data. For example, if&amp;#160; I am representing the high-volume trades in a day, I could have a Treemap that shows different sized rectangles based on the volume of each trade. [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/6QyC8_F2UhM/"&gt;Using Attached Properties for view transitions, the ViewManager&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, April 15, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Attached Properties is a wonderful feature of WPF and I find myself using it in a variety of scenarios. The most recent one has to do with view-management and transitions. The app that I was building has many visual parts that can be swapped out and replaced with something else. Each part is actually a [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/n9Nujxazkj8/"&gt;A Design Pattern for communication between UI and ViewModel&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, April 09, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;In the app that I am working on right now, there is a particular design pattern that I am using to communicate back and forth with the server side data. The app itself is structured into three distinct pieces:&lt;br /&gt;&lt;br /&gt;A Service Model (SM), which is essentially a web-service with a bunch of data-contracts &lt;br /&gt;A View Model [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/Djr9310GFw8/"&gt;Setting up XDebug on NetBeans 6.5 PHP IDE&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, March 22, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Recently I was doing a bit of PHP development for my blog and playing around with the WordPress APIs. After spending some time deciding on the IDE to use, I hit upon NetBeans 6.5, which I think is an awesome tool for PHP development. It has fantastic auto-completion, syntax-highlighting, code-folding and refactoring support unlike no [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/J8b3qw-46v0/"&gt;Quick update on the WPF Control Development Unleashed book&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, March 18, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;As many of you know my co-author Kevin Hoffman and I have been quite busy finishing up a book on WPF control development. We have few more chapters to finish and then we will be content ready for tech review. The first half of the book is already done and we are going through the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/qYDO78qWZ-A/"&gt;I have started tweeting&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, March 04, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I have finally jumped on to Twitter and making sounds (tweets) on @pavanpodila. So follow me and I’ll follow you  &lt;br /&gt;&amp;#160;&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/7jIZjLc0184/"&gt;Animating graphs in WPF using Clipping masks&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, February 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Over the past couple of weeks I have been working on an application that displays a variety of graphs. One of the standard features we have is the load animation for a graph when the user sees it for the first time. For a line graph, this would mean that the graph animates from the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/9KeRQy6nEkM/"&gt;A fun After Effects CS4 composition&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, January 24, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Last night I was playing around with After Effects CS4 and made this video just for fun. Its nothing fancy, just some 3D shake and some particle effects. Unfortunately I did not save my project so I cannot post the *.aep file. I do have the rendered video, which you can see below. In the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/J75KTafbopU/"&gt;Making dashed lines in Photoshop&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, January 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is just a quick post on how to make dashed lines in Photoshop. I am sure many of the designers who are reading this would find it useful. Photoshop by default does not give you any direct way to draw dashed lines. However it has the very powerful brush engine that can do the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/ZkZjaRAOY7k/"&gt;A tip for referencing Assets in your WPF application&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Monday, January 05, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Organizing and referencing assets (images, fonts, xaml) has always been an interesting topic of discussion. There is still no proper guidance and is wide open for experimentation.&lt;br /&gt;Organizing assets&lt;br /&gt;If you have few assets, you could just keep them under a folder in your main assembly. However if you have a variety of assets and in large [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Pixel in Gene News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Sun, 04 Oct 2009 19:39:11 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20091004073911P</guid></item><item><title>Updated Wiki: Home</title><link>http://fluidkit.codeplex.com/Wiki/View.aspx?title=Home&amp;version=26</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. &lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form and requires &lt;b&gt;.Net Framework 3.5 SP1&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;ImageButton&lt;/li&gt;
&lt;li&gt;DragDropManager&lt;/li&gt;
&lt;li&gt;GlassWindow&lt;/li&gt;
&lt;li&gt;BalloonDecorator&lt;/li&gt;
&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;
&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;
&lt;li&gt;ElementFlow&lt;/li&gt;
&lt;li&gt;TransitionPresenter&lt;/li&gt;
&lt;li&gt;GenieAnimation&lt;/li&gt;
&lt;li&gt;WarpEffect using Pixel Shaders&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Simple 3D Engine&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://fluidkit.codeplex.com/Wiki/View.aspx?title=Screenshots"&gt;Screenshots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Pixel in Gene News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/bVgbD40BX8k/"&gt;A SilverLight TreeMap control&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Treemaps are space-filling visualizations of hierarchical data. Each node in the Treemap is represented as a rectangle, whose size depends on some attribute of the data. For example, if&amp;#160; I am representing the high-volume trades in a day, I could have a Treemap that shows different sized rectangles based on the volume of each trade. [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/6QyC8_F2UhM/"&gt;Using Attached Properties for view transitions, the ViewManager&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, April 15, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Attached Properties is a wonderful feature of WPF and I find myself using it in a variety of scenarios. The most recent one has to do with view-management and transitions. The app that I was building has many visual parts that can be swapped out and replaced with something else. Each part is actually a [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/n9Nujxazkj8/"&gt;A Design Pattern for communication between UI and ViewModel&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, April 09, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;In the app that I am working on right now, there is a particular design pattern that I am using to communicate back and forth with the server side data. The app itself is structured into three distinct pieces:&lt;br /&gt;&lt;br /&gt;A Service Model (SM), which is essentially a web-service with a bunch of data-contracts &lt;br /&gt;A View Model [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/Djr9310GFw8/"&gt;Setting up XDebug on NetBeans 6.5 PHP IDE&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, March 22, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Recently I was doing a bit of PHP development for my blog and playing around with the WordPress APIs. After spending some time deciding on the IDE to use, I hit upon NetBeans 6.5, which I think is an awesome tool for PHP development. It has fantastic auto-completion, syntax-highlighting, code-folding and refactoring support unlike no [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/J8b3qw-46v0/"&gt;Quick update on the WPF Control Development Unleashed book&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, March 18, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;As many of you know my co-author Kevin Hoffman and I have been quite busy finishing up a book on WPF control development. We have few more chapters to finish and then we will be content ready for tech review. The first half of the book is already done and we are going through the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/qYDO78qWZ-A/"&gt;I have started tweeting&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, March 05, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I have finally jumped on to Twitter and making sounds (tweets) on @pavanpodila. So follow me and I’ll follow you  &lt;br /&gt;&amp;#160;&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/7jIZjLc0184/"&gt;Animating graphs in WPF using Clipping masks&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, February 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Over the past couple of weeks I have been working on an application that displays a variety of graphs. One of the standard features we have is the load animation for a graph when the user sees it for the first time. For a line graph, this would mean that the graph animates from the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/9KeRQy6nEkM/"&gt;A fun After Effects CS4 composition&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, January 24, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Last night I was playing around with After Effects CS4 and made this video just for fun. Its nothing fancy, just some 3D shake and some particle effects. Unfortunately I did not save my project so I cannot post the *.aep file. I do have the rendered video, which you can see below. In the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/J75KTafbopU/"&gt;Making dashed lines in Photoshop&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, January 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is just a quick post on how to make dashed lines in Photoshop. I am sure many of the designers who are reading this would find it useful. Photoshop by default does not give you any direct way to draw dashed lines. However it has the very powerful brush engine that can do the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/ZkZjaRAOY7k/"&gt;A tip for referencing Assets in your WPF application&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Monday, January 05, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Organizing and referencing assets (images, fonts, xaml) has always been an interesting topic of discussion. There is still no proper guidance and is wide open for experimentation.&lt;br /&gt;Organizing assets&lt;br /&gt;If you have few assets, you could just keep them under a folder in your main assembly. However if you have a variety of assets and in large [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Pixel in Gene News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Wed, 29 Jul 2009 16:23:13 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090729042313P</guid></item><item><title>Updated Wiki: Home</title><link>http://fluidkit.codeplex.com/Wiki/View.aspx?title=Home&amp;version=25</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. &lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form and requires &lt;b&gt;.Net Framework 3.5 SP1&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;ImageButton&lt;/li&gt;
&lt;li&gt;DragDropManager&lt;/li&gt;
&lt;li&gt;GlassWindow&lt;/li&gt;
&lt;li&gt;BalloonDecorator&lt;/li&gt;
&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;
&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;
&lt;li&gt;ElementFlow&lt;/li&gt;
&lt;li&gt;TransitionPresenter&lt;/li&gt;
&lt;li&gt;GenieAnimation&lt;/li&gt;
&lt;li&gt;&lt;b&gt;WarpEffect using Pixel Shaders&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://fluidkit.codeplex.com/Wiki/View.aspx?title=Screenshots"&gt;Screenshots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;div class="rss"&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Pixel in Gene News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/bVgbD40BX8k/"&gt;A SilverLight TreeMap control&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, June 20, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Treemaps are space-filling visualizations of hierarchical data. Each node in the Treemap is represented as a rectangle, whose size depends on some attribute of the data. For example, if&amp;#160; I am representing the high-volume trades in a day, I could have a Treemap that shows different sized rectangles based on the volume of each trade. [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/6QyC8_F2UhM/"&gt;Using Attached Properties for view transitions, the ViewManager&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, April 15, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Attached Properties is a wonderful feature of WPF and I find myself using it in a variety of scenarios. The most recent one has to do with view-management and transitions. The app that I was building has many visual parts that can be swapped out and replaced with something else. Each part is actually a [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/n9Nujxazkj8/"&gt;A Design Pattern for communication between UI and ViewModel&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, April 09, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;In the app that I am working on right now, there is a particular design pattern that I am using to communicate back and forth with the server side data. The app itself is structured into three distinct pieces:&lt;br /&gt;&lt;br /&gt;A Service Model (SM), which is essentially a web-service with a bunch of data-contracts &lt;br /&gt;A View Model [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/Djr9310GFw8/"&gt;Setting up XDebug on NetBeans 6.5 PHP IDE&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Sunday, March 22, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Recently I was doing a bit of PHP development for my blog and playing around with the WordPress APIs. After spending some time deciding on the IDE to use, I hit upon NetBeans 6.5, which I think is an awesome tool for PHP development. It has fantastic auto-completion, syntax-highlighting, code-folding and refactoring support unlike no [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/J8b3qw-46v0/"&gt;Quick update on the WPF Control Development Unleashed book&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Wednesday, March 18, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;As many of you know my co-author Kevin Hoffman and I have been quite busy finishing up a book on WPF control development. We have few more chapters to finish and then we will be content ready for tech review. The first half of the book is already done and we are going through the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/qYDO78qWZ-A/"&gt;I have started tweeting&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, March 05, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;I have finally jumped on to Twitter and making sounds (tweets) on @pavanpodila. So follow me and I’ll follow you  &lt;br /&gt;&amp;#160;&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/7jIZjLc0184/"&gt;Animating graphs in WPF using Clipping masks&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Thursday, February 26, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Over the past couple of weeks I have been working on an application that displays a variety of graphs. One of the standard features we have is the load animation for a graph when the user sees it for the first time. For a line graph, this would mean that the graph animates from the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/9KeRQy6nEkM/"&gt;A fun After Effects CS4 composition&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Saturday, January 24, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Last night I was playing around with After Effects CS4 and made this video just for fun. Its nothing fancy, just some 3D shake and some particle effects. Unfortunately I did not save my project so I cannot post the *.aep file. I do have the rendered video, which you can see below. In the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/J75KTafbopU/"&gt;Making dashed lines in Photoshop&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Friday, January 23, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;This is just a quick post on how to make dashed lines in Photoshop. I am sure many of the designers who are reading this would find it useful. Photoshop by default does not give you any direct way to draw dashed lines. However it has the very powerful brush engine that can do the [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="entry"&gt;&lt;div class="title"&gt;&lt;a href="http://feedproxy.google.com/~r/Pixel-In-Gene/~3/ZkZjaRAOY7k/"&gt;A tip for referencing Assets in your WPF application&lt;/a&gt;&lt;/div&gt;&lt;div class="moreinfo"&gt;&lt;span class="date"&gt;Monday, January 05, 2009&lt;/span&gt; &amp;nbsp;|&amp;nbsp; &lt;span class="source"&gt;From &lt;a target="_blank" href="http://feeds2.feedburner.com/Pixel-In-Gene"&gt;Pixel in Gene&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;p&gt;Organizing and referencing assets (images, fonts, xaml) has always been an interesting topic of discussion. There is still no proper guidance and is wide open for experimentation.&lt;br /&gt;Organizing assets&lt;br /&gt;If you have few assets, you could just keep them under a folder in your main assembly. However if you have a variety of assets and in large [...]&lt;/p&gt;&lt;/div&gt;&lt;div class="accentbar"&gt;&lt;span class="left"&gt;&amp;nbsp;&lt;/span&gt;Pixel in Gene News Feed&lt;span class="right"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Thu, 16 Jul 2009 15:17:18 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090716031718P</guid></item><item><title>Updated Wiki: Home</title><link>http://fluidkit.codeplex.com/Wiki/View.aspx?title=Home&amp;version=24</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. &lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form and requires &lt;b&gt;.Net Framework 3.5 SP1&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;ImageButton&lt;/li&gt;
&lt;li&gt;DragDropManager&lt;/li&gt;
&lt;li&gt;GlassWindow&lt;/li&gt;
&lt;li&gt;BalloonDecorator&lt;/li&gt;
&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;
&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;
&lt;li&gt;ElementFlow&lt;/li&gt;
&lt;li&gt;TransitionPresenter&lt;/li&gt;
&lt;li&gt;GenieAnimation&lt;/li&gt;
&lt;li&gt;&lt;b&gt;WarpEffect using Pixel Shaders&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://fluidkit.codeplex.com/Wiki/View.aspx?title=Screenshots"&gt;Screenshots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Wed, 15 Apr 2009 15:56:34 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090415035634P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Home&amp;version=23</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. 
&lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form and requires &lt;b&gt;.Net Framework 3.5 SP1&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;ImageButton&lt;/li&gt;&lt;li&gt;DragDropManager&lt;/li&gt;&lt;li&gt;GlassWindow&lt;/li&gt;&lt;li&gt;BalloonDecorator&lt;/li&gt;&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;&lt;li&gt;ElementFlow&lt;/li&gt;&lt;li&gt;TransitionContainer&lt;/li&gt;&lt;li&gt;GenieAnimation&lt;/li&gt;&lt;li&gt;&lt;b&gt;WarpEffect using Pixel Shaders&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Sat, 23 Aug 2008 02:56:48 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080823025648A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Home&amp;version=22</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. 
&lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form and requires &lt;b&gt;.Net Framework 3.5 SP1 Beta&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;ImageButton&lt;/li&gt;&lt;li&gt;DragDropManager&lt;/li&gt;&lt;li&gt;GlassWindow&lt;/li&gt;&lt;li&gt;BalloonDecorator&lt;/li&gt;&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;&lt;li&gt;ElementFlow&lt;/li&gt;&lt;li&gt;TransitionContainer&lt;/li&gt;&lt;li&gt;GenieAnimation&lt;/li&gt;&lt;li&gt;&lt;b&gt;WarpEffect using Pixel Shaders&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Fri, 25 Jul 2008 12:12:15 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080725121215P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Home&amp;version=21</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. 
&lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form and requires &lt;b&gt;.Net Framework 3.5 SP1 Beta&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;ImageButton&lt;/li&gt;&lt;li&gt;DragDropManager&lt;/li&gt;&lt;li&gt;GlassWindow&lt;/li&gt;&lt;li&gt;BalloonDecorator&lt;/li&gt;&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;&lt;li&gt;ElementFlow&lt;/li&gt;&lt;li&gt;&lt;b&gt;TransitionContainer&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;GenieAnimation&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Thu, 24 Jul 2008 19:13:14 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080724071314P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Home&amp;version=20</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. 
&lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form&lt;br /&gt; &lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;ImageButton&lt;/li&gt;&lt;li&gt;DragDropManager&lt;/li&gt;&lt;li&gt;GlassWindow&lt;/li&gt;&lt;li&gt;BalloonDecorator&lt;/li&gt;&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;&lt;li&gt;ElementFlow&lt;/li&gt;&lt;li&gt;&lt;b&gt;TransitionContainer&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;GenieAnimation&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Tue, 06 May 2008 18:09:26 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080506060926P</guid></item><item><title>UPDATED WIKI: Screenshots</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
FluidKit library
&lt;/h1&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;GlassWindow&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30263" alt="GlassWindow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;DragDropManager&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30261" alt="DragDrop_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;ItemsSkimmingPanel&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30264" alt="ItemSkimmingPanel_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;BalloonDecorator&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30260" alt="BalloonDecorator_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;ElementFlow&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30262" alt="ElementFlow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;TransitionContainer&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=33895" alt="transitioncontainer-1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=33896" alt="transitioncontainer-2.png" /&gt;&lt;br /&gt; &lt;br /&gt;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;h1&gt;
Community Contributions
&lt;/h1&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;CogWheelShape, PolygonShape&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30265" alt="Shapes_1.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Tue, 06 May 2008 18:04:56 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Screenshots 20080506060456P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Home&amp;version=19</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;This is a WPF library containing  a powerhouse of controls, frameworks, helpers, tools, etc. for productive WPF development.&lt;br /&gt;If you have ever heard of Drag and Drop with Attached properties, ElementFlow, GlassWindow, this is the library that will contain all such goodies. 
&lt;br /&gt;Here is the introductory &lt;a href="http://blog.pixelingene.com/?p=137" class="externalLink"&gt;blog post&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;At this time the library is in a &lt;b&gt;&lt;i&gt;Source Only&lt;/i&gt;&lt;/b&gt; form&lt;br /&gt; &lt;br /&gt;&lt;b&gt;The library so far ...&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;ImageButton&lt;/li&gt;&lt;li&gt;DragDropManager&lt;/li&gt;&lt;li&gt;GlassWindow&lt;/li&gt;&lt;li&gt;BalloonDecorator&lt;/li&gt;&lt;li&gt;ItemSkimmingPanel + SkimmingContextAdorner&lt;/li&gt;&lt;li&gt;PennerDoubleAnimation&lt;/li&gt;&lt;li&gt;&lt;b&gt;ElementFlow&lt;/b&gt; &lt;i&gt;( New )&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;b&gt;Contributions&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;CogWheelShape, PolygonShape &amp;lt;Boris Tschirner&amp;gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;i&gt;If you wish to contribute or share ideas please direct your mail to&lt;/i&gt; &lt;a href="mailto:pavan@pixelingene.com" class="externalLink"&gt;pavan@pixelingene.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt;Here is a quick way to know what  these controls look like: &lt;a href="http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Team&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Pavan Podila ( &lt;a href="http://blog.pixelingene.com" class="externalLink"&gt;Blog&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; )&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Wed, 19 Mar 2008 14:19:24 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080319021924P</guid></item><item><title>UPDATED WIKI: Screenshots</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
FluidKit library
&lt;/h1&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;GlassWindow&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30263" alt="GlassWindow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;DragDropManager&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30261" alt="DragDrop_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;ItemsSkimmingPanel&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30264" alt="ItemSkimmingPanel_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;BalloonDecorator&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30260" alt="BalloonDecorator_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;ElementFlow&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30262" alt="ElementFlow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;h1&gt;
Community Contributions
&lt;/h1&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;CogWheelShape, PolygonShape&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30265" alt="Shapes_1.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Wed, 19 Mar 2008 14:14:29 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Screenshots 20080319021429P</guid></item><item><title>UPDATED WIKI: Screenshots</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
Below you can find a set of screenshots for some of the controls in the FluidKit library&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;GlassWindow&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30263" alt="GlassWindow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;DragDropManager&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30261" alt="DragDrop_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;ItemsSkimmingPanel&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30264" alt="ItemSkimmingPanel_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;BalloonDecorator&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30260" alt="BalloonDecorator_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;ElementFlow&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30262" alt="ElementFlow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;h1&gt;
Community Contributions
&lt;/h1&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;CogWheelShape, PolygonShape&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30265" alt="Shapes_1.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Wed, 19 Mar 2008 14:13:19 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Screenshots 20080319021319P</guid></item><item><title>UPDATED WIKI: Screenshots</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
Below you can find a set of screenshots for some of the controls in the FluidKit library&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;GlassWindow&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30263" alt="GlassWindow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;DragDropManager&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30261" alt="DragDrop_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;ItemsSkimmingPanel&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30264" alt="ItemSkimmingPanel_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;BalloonDecorator&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30260" alt="BalloonDecorator_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;ElementFlow&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30262" alt="ElementFlow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;----------------------------------------------------------------------------------------------------------&lt;/b&gt;&lt;br /&gt;&lt;h1&gt;
Community Contributions
&lt;/h1&gt; &lt;br /&gt;&lt;b&gt;&lt;i&gt;CogWheelShape, PolygonShape&lt;/i&gt;&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30265" alt="Shapes_1.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Wed, 19 Mar 2008 14:12:34 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Screenshots 20080319021234P</guid></item><item><title>UPDATED WIKI: Screenshots</title><link>http://www.codeplex.com/fluidkit/Wiki/View.aspx?title=Screenshots&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
Below you can find a set of screenshots for some of the controls in the FluidKit library&lt;br /&gt; &lt;br /&gt;&lt;h1&gt;
&lt;i&gt;GlassWindow&lt;/i&gt;
&lt;/h1&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30263" alt="GlassWindow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;i&gt;DragDropManager&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30261" alt="DragDrop_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;i&gt;ItemsSkimmingPanel&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30264" alt="ItemSkimmingPanel_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;i&gt;BalloonDecorator&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30260" alt="BalloonDecorator_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;i&gt;ElementFlow&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30262" alt="ElementFlow_1.png" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;----------------------------------------------------------------------------------------------------------&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Community Contributions&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;i&gt;CogWheelShape, PolygonShape&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=fluidkit&amp;amp;DownloadId=30265" alt="Shapes_1.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>pavanpodila</author><pubDate>Wed, 19 Mar 2008 14:10:47 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Screenshots 20080319021047P</guid></item></channel></rss>